Mario_2. Rogue was a part of the organization know as the I.D.P.D or Inter-Dimensional Police Department. Fully automatic. Uses 2 ammo per shot and fires a heavy bullet that does more damage than regular bullet projectiles. Found in Golden Weapon Chests only after looping. That's a burst of 42 fire particles per shot. Has a faster rate of fire than the regular Bazooka. The rails are much thinner, randomly home to nearest targets and bounce off walls. https://nuclear-throne.fandom.com/wiki/Weapons?oldid=45122. Makes guitar noises when you hit enemies with it. A hyper rifle that fires heavy bullets instead of normal ones. This is a much harder version of the regular Crystal Caves area. Nuclear Throne Wiki is a FANDOM Games Community. Works identical to a pop gun, but fires four projectiles in a spread at once. Fires lightning trails. Shoots out one more pellet than the regular Shotgun. Damage is instantly decreased if it hits a wall. Use our Nuclear Throne Weapons tier list template to create your own tier list. It doesn't reflect projectiles like the other melee weapons but instead destroys them. Your character will start with 21 Bolt type ammo. The big plasma blasts act the same as Plasma Cannon's projectile and will split into 10 smaller plasma projectiles. Can be used with health when there's no ammo. The smaller flak projectiles and pellets deal more damage right after splitting. Projectiles reflected by the player deal damage to enemies and will go through your character dealing no damage. Shoots a single blood bullet at a very high fire rate. More range than the Energy Hammer; fast attack speed. Uses a lot of ammo. Hitting a target with multiple Flame Pellets will deal all impact damage first and then deal fire damage. Each energy weapon can hit a target multiple times dealing damage per hit animation. Instantly charges the player forward on use, firing melee arcs in front of them. Same as the Shotgun but fires double the amount of pellets and has longer reload time. Fully automatic and has a higher fire rate than Bouncer Laser Pistol. Takes more time to reload. The weapon has very slow reload time but can deal massive amounts of damage. Has recoil and pushes your character back even when you stand still. Hitting a target with multiple Flame Pellets will deal all impact damage first and then deal fire damage. The grenade doesn't detonate on contact with enemies or props. Fires a bigger blast of plasma that shrinks when going through enemies. Found in the Proto Chest inside the Crown Vault. Upon taking the melee hit an enemy immediately takes 14 damage (7 from the melee swing and 7 from lightning). Entering a Crown Vault or the Sewers Secret Area counts as entering a portal and increases the difficulty by one each time you exit them, so you get better weapons sooner but there are more enemies. Golden weapons can't be used as starting weapons during a Daily Run. I'm an GamerLover. Fires 17 pellets, each with different speeds, that form a straight line of projectiles. Y.V. Fires golden discs that travel faster than regular ones. Fires one heavy slug using two ammo per shot. The plasma projectile has its size and damage reduced slightly every time it hits something. Has better accuracy than the regular Machinegun. Random spread of Flame Pellets using one shell per shot. Take it if you need some crowd control. Dropped by the Mom boss if you're holding a Golden Weapon in one of your slots when she dies. When the projectile hits an enemy it stops in front of it, dealing 16 impact damage per hit animation and continuous fire damage until the enemy dies or the projectile expires. Currently all melee weapons can attack through walls. Breaks walls; slowest attack speed of the energy melee weapons but highest damage. The bullet is green, travels faster and does six times more damage than a regular bullet. Similar to the Double Shotgun but it has lower range and fires even more pellet projectiles, with a wider spread. The explosion then continues to hit two more times. As a plasma projectile shrinks it deals from 4 to 2 damage (the smaller the projectile gets the less damage it does), doing a max of 14 damage and after that explodes into a Plasma Explosion. Stacking the swing projectiles with the Eagle Eyes mutation will not cause their damage to stack, as enemies can't be damaged by melee weapons while in hit animation. Has better accuracy and a faster fire rate than the regular Laser Pistol. The longer it's in contact with an enemy the more times it can do damage, up to 2 times. Works like the morph weapons, but does it in a melee swing. An automatic bullet weapon with a very high rate of fire, consuming ammo like crazy. The wall will keep the enemy in place to receive the maximum number of hits. Fire a flak cannon shot that bounces off of walls. Bigger plasma projectiles act similar but deal more damage and instead of exploding, break walls and split into smaller plasma projectiles. The weapon is spawned in by typing /cwep Disgorger while at the character select screen. As with all shell weapons, it deals more damage when fired at close range. Shoots green flames that do great damage. When dropping and picking up weapons you need to consider how your two weapons will complement each other. Slightly faster than a Wrench. Freezes enemies on hit. The projectile pierces through enemies, shrinking down and eventually causes a Plasma Explosion. Automatic weapons reload automatically but still have a delay between shots. Fires a very slow moving nuke that slightly follows your cursor around. Chicken But Real. Golden weapons exist as variations on some regular weapons. 100+ Weapons For Nuclear Throne. After hitting a wall or an enemy with high HP the projectile splits into 10 smaller plasma projectiles that fan out in a circle around it. Fires a spinning blade projectile that bounces around and creates melee swings around it as it moves. It can bounce off walls but slows down and stops shortly after. Fires a grenade which explodes in a wide + shape. Acts like the shovel, but leaves lighning trails. Take your favorite fandoms with you and never miss a beat. Fires a constant trail of red flames at a short range. Bolt weapons give the players an increased field of vision when equipped (camera tracks cursor further), they also have a laser pointer which makes them the most accurate weapons in the game. It's automatic, has a higher fire rate than the Assault Rifle and uses less ammo to fire a single burst. A crossbow that fires five bolts in a small fixed spread. After a while the grenade detonates creating a single big explosion and after that 14 toxic clouds that can also damage the player. As all shell weapon projectiles, the flak ball will do more impact damage from up close. Frog will start with 96 Bullet type ammo and this weapon. The big projectile doesn't create a Plasma Explosion but it will destroy walls before splitting. Shoots as fast as an SMG. Flame Pellets turn into fire on contact with a wall and don't bounce off. The pellets deal more damage to targets directly hit with the ball or targets that are close when it splits, no matter how far the ball traveled. Your character starts with 21 Bolt type ammo. Shoots out 2 fire particles per frame for 12 frames (0.4 seconds) before costing ammo again. Has recoil and pushes your character back even when you stand still, similar to the Double Minigun. Fires four bullets per shot. Fires blood launcher shots that instantly travel and explode. Has a very high fire rate, so can create clouds of projectiles if clicked fast enough. Has a much higher swing speed than the regular Shovel. Chooses a random weapon and fires that weapon upon use. Same as the double shotgun, but the projectiles can be redirected by clicking again after firing. (Only one gun per character, even in the case of Steroids.) Acts like a flamethrower, but throws toxic fumes instead. Same as the double minigun, but fires heavy bullets. Same rules apply to Ammo per shot/swing. All laser energy weapons fire an instantly hitting lime green beam. Does not detonate on contact with enemies. Your character starts with the standard 96 Bullet type ammo. Creates three small explosions in the middle and three big ones on the outside. Has recoil and shakes the screen, which makes it inaccurate. Spread angle - The randomized directional offset that a weapon fires projectiles with. A bolt doing 20 damage pierces anything under 10 HP. Works as a wave gun, but shoots flame pellets. The lightning created from this second melee hit is then able to damage the enemy for a final 7 damage. Acts like the Morph-O-Ray with a shorter range. Nuclear Throne Sign Up, it unlocks many cool features! Fish and Steroids start with more ammo. The big projectile doesn't create a Plasma Explosion but it will destroy walls before splitting. The projectile can be reflected by. Get a screwdriver, hit the golden car in 3-1 and head on over to YV's mansion. Big and small explosions, blood explosions, fire, discs, lasers, lightning, plasma projectiles and plasma explosions deal damage over time but the mechanic for each is different and is explained below. It can hit multiple times piercing through targets until it becomes very small and causes a Plasma Explosion. Technically it appears on the target, but it can be reflected. Creates three small explosions in the middle and three big ones on the outside. Less accurate than the Laser Rifle. Fires a very fast, invisible projectile that deals more damage than regular slugs. Plasma energy weapons fire out green plasma spheres. The radioactive waste in the world allows mutants to get ahead by mutating new limbs on the fly and the abundant availability of powerful weaponry makes the quest to become the ruler of the Wasteland one fraught with peril. Melee swing projectiles can't damage enemies that are in their hit animations, meaning they can hit the target only once. Burst weapons have a delay between each burst. Has wider bullet spread than the Minigun and fires double the number of bullets consuming ammo even faster. Like the grenade rifle, but if fired fast enough, can create a continuous stream of grenades. Mysterious sword that resembles Chicken's starting weapon. Accurate, but has the lowest fire rate of all automatic bullet weapons. A single lightning rail does 7 damage every other hit animation. Fires blood explosion that destroy enemy projectiles in a wide spread, close to the player. Flame Pellets turn into fire particles on contact with the target, dealing impact damage and then fire damage. Shoots blood bullets at a rapid pace. Faster than a Sledgehammer. Fires a single bullet projectile each shot. Same as the double flame shotgun, but the projectiles can be redirected by clicking again after firing. Se pueden encontrar en bóvedas de corona después de la segunda visita o en áreas invertidas. Exported weapons can be found via AppData/Local/NuclearThrone/Data/customwep.wep. Removes Crystal Spiders from the Crystal Caves. Has a faster rate of fire than the regular Assault Rifle. Fires two Seekers in a wide arc and random spread. Same as the laser pistol but faster, automatic and less accurate. Has a faster rate of fire than the regular Bazooka. Shoots an instant big explosion in the direction of fire. Any other weapon in the game can be cursed, including Golden and Ultra Weapons. For example a Big Explosion can deal 5 damage per hit and can cause the target to have two hit animations, which means it can do a max of 10 damage and that's listed as 5-10. The Laser cannon is a very powerful weapon that charges up before you shoot. After hitting an enemy, the projectile shot spawns rads and creates closely packed blood explosions much like Melting with the Throne Butt mutation. Unlike shotgun pellets, these projectiles can travel all the way across the level after bouncing. Hitting it with a Screwdriver or a Jackhammer causes an explosion. Same as the assault rifle, but the projectiles can be redirected by clicking again after firing. Fires three nukes in an assault rifle fashion. Fires a golden nuke. Grenades will also be knocked away with melee weapons, and this can be utilized with Steroid's dual wielding as you can instantly hit them as soon as they are fired. A crossbow that fires five bolts in a small fixed spread. The Bolt Marrow mutation improves the homing properties of seekers. L10. Fires a projectile which rapidly shoots bullets from both its sides, which also shoot bullets from their sides. Shoots out one more pellet than the regular Shotgun. Reloads faster than a regular Nuke Launcher. (Finally!) The weapon has a slow reload time. A frozen enemy will take damage over time. Creates a line of explosions in the direction of the cursor. Minecraft Weapons (Nuclear Throne Weapons Mod) 1: Major fixes to the arrow and crossbow. It has the same velocity as a normal Grenade Launcher but travels farther. After hitting a wall or an enemy with high HP the main projectile splits into 4 big plasma projectiles that fan out in 4 different directions. Stacking the swing projectiles with the Eagle Eyes mutation will not cause their damage to stack, as enemies can't be damaged by melee weapons while in hit animation. Slower than the regular Auto Crossbow. Each rocket explodes on impact with walls/enemies, creating a big explosion surrounded by three small ones. Rapidly fires laser beams. Fires a random spread of pellet projectiles using one shell per shot. Fires two Seekers in a wide arc and random spread. They will also deal the increased impact damage right after bouncing. It can also pierce through enemies and has infinite range. Boiling Veins also makes you immune to fire from Fire Traps and Fire Salamanders. Fires a lprojectile which releases a line of shells in a circle around it. Stronger version of the Assault Rifle. Makes guitar noises when you hit enemies with it. Fires a single bolt that can destroy up to 3 wall tiles in its path, meaning it can kill enemies behind thin walls. These weapons use only the explosion part of plasma to do damage. Has the same fire rate as the Pop Gun. Unlike the Blood Launcher's grenade, this projectile will destroy walls on impact. Similar to the Flamethrower except it shoots more flames and has an even wider spread. Similar to the Frog Pistol but has less reload time. Custom Throne is a modding toolset that lets you make your own Nuclear Throne levels, weapons, characters, enemies, areas, projectiles and mutations. Won't have Desert Secret Area info until that area's difficulty/drop mechanics are finished. If your experience bar is empty the ultra weapon won't fire. Can hurt the player, making it risky to use. Has better accuracy and faster projectiles than the regular Plasma Gun. An automatic Heavy Crossbow with an increased rate of fire and decreased accuracy. The smaller flak projectiles and pellets deal more damage right after splitting. The mutation Recycle Gland doesn't work with these weapons but Shotgun Shoulders does affect the bouncing projectiles, increasing the range they travel after bouncing off walls. Intended for newbie coders and prototyping. If you run out of ammo with Blood Explosive weapons they will take your health instead, dealing damage to your character each shot, which can kill you. Fires a green bolt that explodes into 15 toxic clouds. Wide crescent swing. Technically it appears on the target, but it can be reflected. Nuclear Throne is a Bullet Hell Shoot 'em Up Roguelike by Vlambeer, creator of Super Crate Box, Luftrausers and Serious Sam: The Random Encounter.The game is currently available on Steam, PS4, PS Vita, and Nintendo Switch.The game is focused on high-adrenaline shootouts in randomly generated environments with a large amount of guns available at the player's disposal. Swings almost as fast as the Chicken Sword and deals more damage than a Sledgehammer. Stronger version of the Slugger. Found in a Proto Chest if you left the Frog Pistol inside and used a different character to pick it up. Fire doesn't damage the player and can't destroy enemy projectiles. Creates three big green explosions in a triangular formation. Fires golden missiles. 's starting weapon. Fires slower than the machine gun but is slightly more powerful. Damage per shot/swing - This is calculated under the assumption that you are clicking once. Uses and fires bullets instead of shells. It's still capable of firing small numbers of bullets. Firing the weapon also breaks walls that are near your character. They deal less damage but are fired in larger numbers, covering a wider area. Similar to the Wrench, although it deals less damage and has a faster attack rate. When fully charged, one shot releases much more shells. Same as Shotgun, but faster and automatic. Their theme revolves around the sea, based on Harpoons and things of similar nature. Shoots two super plasma cannon projectiles per shot. The burning enemy can be damaged by fire again only after the hit animation stops, but there's a small chance for another burn to trigger and ignore the animation. They explode after a short time if they don't impact anything; the individual mini grenades have their own random detonation timers which will always be shorter than that of a regular grenade. Shoots a gray grenade that explodes immediately on contact with an enemy or a prop. Better version of the guitar that deals more damage and leaves lightning trails after hitting an. If an enemy is hit by multiple plasma explosions at once, the damage they do doesn't stack until the first explosion expires, resulting in only 20 damage in most cases. Similar to the Assault Rifle but shoots shotgun pellets instead of bullets. Toxic clouds can also damage the player, so this weapon must be used with caution. Shoots faster than the Machinegun, but is considerably less accurate. The portal sucks in enemies and pickups, collecting pickups that fall into it. Shotgun type weapons that fire a spread of pellets over a small range and flak cannons, that fire round projectiles which split into pellets. A frozen ennemy will take damage over time. Fires quadruple the normal amount of shells at once. Here's a list of weapons currently available in the game, sorted by types of ammo they use. Doesn't have a laser sight but still increases your view distance like a Crossbow. The main projectile behaves the same as with the Flak Cannon, dealing more damage up close. Fires shells. Wide crescent swing. Fires five discs in a small fixed spread. projectiles and destroy all projectiles that are green. Explodes on the first enemy, prop, or wall that it touches. The weapon also has less reload time than the regular Revolver. Melee weapons have delay between each swing. Nuclear Throne Stupid is a mod whiched adds a lot of content to the game. It behaves like a regular slug on impact with walls and will bounce off at a regular speed and distance. Shoots a stream of fire which freezes enemies and deals more damage than the normal flamethrower. Fires 3 seeker projectiles that move faster than usual and can make sharper turns while finding a target. Bouncer bullet weapons fire rotating bullets, that bounce off walls. Fires slow moving penetrating high damage bullets. Nuclear Throne style weapon movement #LibGDX #Gamedev I have published 11 tutorials on making a game from scratch, while the game was intended to be a rougue-like it has evolved away from the genre. Causes a Blood Explosions on impact with each enemy or prop you hit. A single disc does 6 contact damage per hit and it hits the target as long as it's in contact with it. Picking weapons that are both very slow will get you killed, even if those weapons are top-tier. Fires 7 bouncing bullets in a slightly inaccurate spread. Fires 3 green enemy-like projectiles in a small spread. Melee Energy Weapons affected by the Laser Brain mutation can hit the target twice with one swing. Acts like a Pop Gun but fires Ultra Shotgun pellets instead. 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